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轉(zhuǎn)換比率:金額 X 10=金幣數(shù)量, 例100元=1000金幣 | 論文字數(shù):15031 | ![]() | |
折扣與優(yōu)惠:團購最低可5折優(yōu)惠 - 了解詳情 | 論文格式:Word格式(*.doc) | ![]() |
摘要:人工智能是作為高中信息技術選修模塊中的一部分,強調(diào)在必修模塊的基礎上,關注技術能力與人文素養(yǎng)的融合建構,是信息素養(yǎng)培養(yǎng)的繼續(xù)。模塊內(nèi)容設計既注意技術深度和廣度的把握、前沿進展的適度反映,同時關注信息文化理念的表達。大都涉及技術發(fā)展的尖端話題,技術理論程度和學習能力要求較高,要求學生掌握一定的技術操作能力,以培養(yǎng)高中生的信息素養(yǎng)和終身學習能力為宗旨,注重學生多元思雛方式的開發(fā),注重學生解決問題能力、推理能力、協(xié)作能力等的開發(fā)。所以在講解時,必須配備與之想否的有趣的人工智能游戲程序演示來提高學生興趣,保證課堂效率性,驅(qū)動學習。 將所學的軟件開發(fā)知識,及相應語言知識,數(shù)據(jù)結構知識等學科基礎知識為基礎,在計算機教育為導向的情況下,有能力向?qū)W生生動的,直觀的展示人工智能技術的發(fā)展。這是該論文的主旨,以15數(shù)碼和魔方為例。 關鍵字:高中信息技術 15數(shù)碼 魔方
Abstract:Artificial intelligence, as a part of elective module of high school information technology, emphasizes the combination of technical ability and the humanities concern and literacy cultivation upon compulsory module, and is a continuing part of information cultivation. Design of the content focuses not only on the mastery of technology depth and breadth, reflection of frontier, and progress, but also on the expression of informational-cultural concepts . Mostly involving the heat topics of technology development, higher degrees of technical theory and learning ability, it requires students to master certain technical skills, in order to cultivate the high school students' information literacy and lifelong learning ability; at the same time, it pays attention to the students' development on multi-dimensional thought, and problem solving capabilities, reasoning ability, cooperation ability. Therefore, when explaining, teachers must prepare some interesting artificial-intelligent game program to raise students' interest, thus to demonstration classroom efficiency and study motivation. On the basis of software development knowledge, corresponding language knowledge, and data structure knowledge, orienting computer education, this thesis is aimed at displaying the development of artificial intelligence to students vividly and intuitively, with 15 digital and rubik's cube as examples. Key words: High School Information Technology,15 digital ,Rubik’s cube
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